Bleach: Clash of Souls

Ichigo Kurosaki defeated Aizen and his comrades, however a few years during his imprisonment, he escaped and with a new acquired power and resurrected his followers, a new war about to seige
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 Known techniques so far

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Takashi Kyosuke
Takashi Kyosuke

Posts : 34
Join date : 2011-08-05
Age : 24

PostSubject: Known techniques so far   Mon Aug 08, 2011 2:06 pm

Bleach - Kidou and Abilities

Shinigami Kidou - Hadou:

Hadou 1: Thrust (Sho)
-Pushes the target away from the caster.

Hadou 4: White/Pale Lightning (Byakurai)
-Fires a bolt of white lightning from the fingertip.

Hadou 11: Bound Lightning (Tsuzuri Raiden)
-Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.

Hadou 31: Red Flame Cannon/Shot of Red Fire (Shakkaho)
-Fires a ball of red energy at a target.
Chant: “O Lord, Mask of blood and flesh, all creation, flutter wings, you who bears the name of Man, Inferno and Pandemonium, the sea barrier surges, March on to the south!”

Hadou 32: Yellow Fire Flash (Okasen)
- Fires a wide arc of yellow energy at a target.

Hadou 33: Blue Fire, Crash Down! (Sokatsui)
-Fires a wave of blue flames from one hand.
Chant: “O Lord, mask of flesh and bone, all creation, flutter of wings, ye who bears the name of man, truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws!"

Hadou 48: Raging Light Fang (Gaki Rekko)
-A spell that makes a circle of energy, before firing blasts of green light from its center in a cage-like formation.

Hadou 54: Abolishing Flames (Haien)
-Fires a blast of purple spiritual energy that will incinerate a target of low strength completely when it makes contact.

Hadou 58: Orchid Sky (Tenran)
-A widening tornado-like blast is fired towards the target.

Hadou 63: Thunder Roar Cannon (Raikouhou)
-Gathers yellow lightning at fingertips, then fires off as a bolt to pierce the target.
Chant: “Scattered beast bones! Spire, Crimson Crystal, Steel Wheels! The wind if it moves, the sky if it stops, the tone of the spear striking fills the lone castle!”

Hadou 73: Twin Lotus of Crashing Blue Fire/Twin Lotus Blue Fire, Crash Down (Soren Sokatsui)
-Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.

Hadou 88: Flying Dragon-Striking Heaven-Shaking Thunder Cannon (Hiryu Gekizoku Shinten Raiho)
- Fires a gigantic blast of spiritual energy resulting in an truly enormous explosion.

Hadou 90: Black Coffin (Kurohitsugi)
-Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe.
Chant: "The crest of turbidity, seeping out. An insolent vessel of madness. Boiling up, denying, numbness, blinking, obstructing slumber. The steel princess who creeps. The mud doll, ever disintegrating. Unite! Oppose! Filling the earth, know your own impotence!"

Hadou 91: Thousand-Hand Bright Heaven Culling-Spear (Senju Koten Taiho)
- Summons several spears of light that are all fired towards the same focal point where the intended target resides. The culminating explosion is exceedingly devastating.
Chant: "Limit of the thousands hands, respectful hands, unable to touch the darkness. Shooting hands unable to reflect the blue sky. The road that basks in light, the wind that ignited the embers, time that gathers when both are together, there is no need to be hesitant, obey my orders. Light bullets, eight bodies, nine items, book of heaven, diseased treasure, great wheel, grey fortress tower. Aim far away, scatter brightly and cleanly when fired."

Hadou 96: Single Blade Cremation (Itto Kaso)
- It is a spell that causes a huge pillar of fire to erupt from the ground in the shape of a katana's tip. It is implied to be a forbidden technique that can only be activated by using one's own body as a catalyst. Aizen calls it the spell of sacrifice.

Shinigami Kidou - Bakudou:

Bakudou 1: Restrain (Sai)
-Locks a target's arms in place behind their back.

Bakudou 4: Crawling Rope (Hainawa)
-An energy rope entangles a target's arms.

Bakudou 8: Repulse (Seki)
-Creates a small shield on the forearm that briefly paralyzes and repels whatever hits it.

Bakudou 9: Strike (Geki)
-Engulfs a target in red light, completely paralyzing them.
Chant: "Disintegrate, black dog of Rondaniini, Look upon your burning soul and sever your throat!"

Bakudou 9: Disintegrating Circle (Horin)
-Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempts to trap a target. The end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The kidou is able to connect with another one of itself if both have captured a target and bind them together.
Chant: "Disintegrate, black dog of Rondaniini, Look upon yourself and tear out your own throat!"

Bakudou 12: Ambush Flare (Fushibi)
-Momo Hinamori uses this spell in conjunction with Shot of Red Fire and a Kido net that has entangled her opponents resulting in a large explosion around them all. Rangiku Matsumoto states that it is number 12, but does not specify whether it is a Destructive or a Binding Spell although from the name and effect, it is highly likely to be a Binding spell.

Bakudou 21: Red Smoke Escape (Sekienton)
-Creates a blast upon activation and is used like a ninja's smoke bomb.
Bakudou 26: Curving Light (Kyakko)
-Conceals the user's spirit energy or other kidou using spiritual energy, presumably by bending light.

Bakudou 30: Beak-Piercing Triple Beam (Shtotsu Sansen)
-Shoots three beams of light that pin the target to one place on a surface, slamming into his/her body in three places in a shape of a perfect triangle.

Bakudou 37: Suspending Star (Tsuriboshi)
-Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.

Bakudou 39: Arc Shield (Enkosen)
-Summons a shield of condensed Reiatsu to block opponents' attacks.

Bakudou 44: Barrier (Sekisho)
-Creates a fast-forming wall against fairly strong attacks.

Bakudou 58: Grasp of the Chasing Sparrow (Kakushi Tsuijyaku)
-Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude
Chant: “Heart of the South, Eye of the North, Fingertip of the West, Heel of the East, Carry the Wind and Gather, Banish the Rain and Disband!”

Bakudou 61: Six Rods of Light Prison (Rikujokoro)
-Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place.
Chant: “You who is crowned with the name of Man, wearing a Mask of blood and flesh, flying on ten thousand fluttering wings, with Thunder’s carriage and an empty Spinning Wheel, break the Light into six pieces, carve a twin Lotus on a wall of Pale Blue Flames, and await the Blazing Fires to reach the Distant Heavens!”

Bakudou 62: Hundred Steps Fence (Hyappo Rankan)
-A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.

Bakudou 63: Winding Binding Chains (Sajo Sabaku)
-Sends ropes of light from the user's fingers to wrap around the arms and torso of the target to restrain it by binding its arms to the torso.

Bakudou 73: Inverse Mountain Crystal (Tozansho)
-Creates a pyramid-shaped barrier around the caster.

Bakudou 75: Quintet of Iron Pillars (Gochu Tekkan)
-Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground.
Chant: “Wall of iron sand, Tower formed from hate, forge molten iron and neatly finish in silence!”

Bakudou 77: Soaring Net of the Heavens (Tentei Kuura)
-Transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster.
Chant: “Black and white net! Twenty two bridges, sixty six crown strings, footprints, distant thunders, mountain peaks, valleys, night shadows, cloud sea, cyan line! Fill up the circle and zoom to the edges of the sky!”

Bakudou 78: Hexagonal Barrier
-This spell creates a powerful proximity-activation barrier which can be placed upon any part of the body. It activates when an attack reaches the point where it is cast. When the attack hits the barrier, a hexagonal shape appears which can stand up to extremely powerful attacks.
Chant: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens."

Bakudou 79: Nine Sunlight Traps (Kuyo Shibari)
- Creates eight black holes that emit spiritual energy in the personal space surrounding the target, with a ninth black hole manifesting in the center of the target's chest.

Bakudou 81: Splitting Void (Danku)
- Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89. This is seen also when Aizen uses it to block Tessai's hado #88.

Bakudou 99, Part One: Restrain (Kin)
-Wraps black cloth around the target and places gray slabs spaced along the cloth, can be wrapped around any part of the target.
Bakudou 99, Part Two: Ultimate Supression (Bankin)
-First Song, Constriction (Shiyuu) – Wraps foe in cloth.
-Second Song, Hundred Bolts (Hyakurensan) – Pierces foe with iron bolts.
-Final Song, Ultimate Seal (Bankin Taihou) – Drops a gigantic stone block on foe.

Numberless/Non-Kidou Spells:

Arrancar Arts:

Cero (Hollow Flash)
-Gathers a red ball of energy at a point, then fires it off as a destructive beam. The color may vary depending on the Hollow's personality.

Grand Ray Cero (King's Cero)
-A more powerful version of Cero only used by Espada, blue in color and requires a drop of the Espada's blood to use.

Cero Doble (Double Cero)
-A variation performed by Nelliel Tu Odelschwanck, by swallowing her opponent's Cero and returning it back to the user along with her own Cero, making it more powerful.

Cero Oscuras (Black Cero)
-The strongest of all Ceros, pitch black in color. It's the full power Cero of an Espada.

Cero Sincrético
-Formed when two arrancar merge their Ceros before firing it off, essentially a Fusion of Ceros.

Cero Metralleta
-A variation performed by Coyote Stark while in his Resurrección. By using his right pistol, Stark is able to fire a barrage of Cero at his opponent.

-Sends down a column of yellow light on Hollows/Arrancar and returns them to Hueco Mundo while shielding them completely from any damage.

Balla (Hollow Bullet)
-A ball of energy that forms as red lighting around the hand, then fires off as a ball of red energy. Weaker than a Cero, but twenty times faster.

-Releases the hidden abilities and form of an Arrancar, tranforming them in the process so that they more closely resemble their original Hollow form.

Resurreccion Segunda Espada
-A secondary, more powerful Resurreccion. Currently only Espada Number 4, Ulquiorra, can use it.
-Refers to the hardened skin of the Arrancar, which is a result of their compressed spiritual power. While their skin is strong enough to block even released Zanpakuto bare-handed, it is by no means impenetrable. Stronger Arrancar, such as Espada, have proportionally stronger skin than usual.(Note if you want to attain a second release, it will have to be acquired through training)

Echoing Movement (Sonido)
-Light-speed movement, comparable to the Shinigami's Shunpo. Causes a slight static sound when used.

Sonic Twins (Gemelos Sonído)
-Zommari Rureaux is the only Arrancar shown to have been able to use this technique and it allows him to create clone-like afterimages of himself. Up to five clones can be created using this technique.

-Tears open the dimensional fabric separating the worlds, revealing a tunnel of whirling, torrential energy that must be focused and solidified to create a discernible pathway between Hueco Mundo and Earth/Soul Society.

-Arrancar ability similar to that of a Shinigami's to sense spiritual pressure, functions as a sonar.
- Arrancar ability used to absorb multiple weak souls at once.

Hollow Arts:

Soul-Body Separation
-Two middle class hollow, Shrieker and Acidwire, have been shown using this ability, though presumably all hollows have the ability. This technique allows a hollow to forcibly extract a living spirit from his/her body. It is usually not used because hollows tend to go after Pluses, who have no physical or living body to speak of. Acidwire used this on his younger sister, Orihime, so she could see and converse with him. Shrieker used it for more sinister means, causing the young boy Yuichi Shibata to be trapped within the body of a parakeet for three months while the hollow chases him. The soul is still attached by the Chain of Fate and can be saved, but if it is broken(in Yuichi's case) than the soul can prevent the Encroachment so long as he/she is placed inside a soulless body or animal. It seems as though Shinigami have reverse engineered this ability, as shown with the Skull Symbol. It may or may not be possible that this ability could also extract a shinigami from their Gigai, but this would obviously prove harmful to a hollow.

High-Speed Regeneration
-The ability that allows a hollow to heal any injuries very quickly. Hollows outside of the Menos class who exhibit this ability are very rare; and even then it is usually exclusive to the Gillian Class. For some reason, they seem to lose this ability once they evolve to Adjuchas Class (with the exception of Nnoitra and Ulquiorra). It was also seen used by Hollow Ichigo during his training with the Vizards.

Cero (Hollow Flash)
-Gathers a red ball of energy at a point, then fires it off as a destructive beam. Only Menos-level Hollow can use this ability.

-Sends down a column of yellow light on Hollows/Arrancar and returns them to Hueco Mundo while shielding them completely from any damage. Only Menos-level Hollow can use this ability.

-Tears open the dimensional fabric separating the worlds, revealing a tunnel of whirling, torrential energy that must be focused and solidified to create a discernible pathway between Hueco Mundo and Earth/Soul Society.
Chant: "My right hand is the stone that bridges worlds. My left hand is the blade that binds reality. The black-haired shepherd is hung from a chair. Stratus clouds come, and I strike down the ibis."

Shinigami Arts - Movement/Evasion-based:

Flash Step (Shunpo)
-Lets the user cover a vast distance in a split second with a single step. Yoruichi is known for mastering this techinque perfectly. Causes a slight 'swish' sound when used.

Agility/Fast Movement (Hoho)
-Essentially a part of Flash Step, it allows the Shinigami to walk on air or arrest their falls by collecting spirit particles under their feet. Most Shinigami can use this ability.

Flash Blossom (Senka)
-A special Shunpo technique where one moves to their opponents back. Directly attacking and sealing one's Soul Chain (Saketsu) and Soul Seal (Hakusui) in one strike. The movement is so fast that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are.(Restricted: Byakuya only)

Way of Onmitsu, 3rd of the Shiho - Cicada (Onmitsu Shunpo Shiho no San - Utsusemi)
-Allows for a movement at great speed leaving an afterimage behind. The afterimage may even appear to have taken damage.

Shinigami Arts - Attack-based:

Hand-to-Hand Combat (Hakuda)
-Not used by many Shinigami save for the Onmitsukido (Special Forces) troops, including Soifon, who has great mastery of it.

Single Bone (Ikkotsu)
-A powerful punch used by Yamamoto against Wonderweiss. Using this technique, Yamamoto was able to destroy much of Wonderweiss' abdomen and sending him flying along a city street and into a building, destroying it

Double Bone (Sokotsu)
-Stronger than Ikkotsu, it is a powerful two-fisted punch used by Yamamoto against Wonderweiss. The attack in one blow can totally destroy an opponent.

Swordsmanship/Cutting Technique/Art of the Sword (Zanjutsu)
-Most common form of combat used by Shinigami.
Number One: Clean Sweep (Nadegiri)
-This basic technique allows for a precision cut of extreme force and speed, it can casually slice through large, multi-story high opponents protected by steel skin. The opponent can be killed with one swift slash so precise, that they aren't even aware of until after it has taken place.

Forbidden Spells

Temporal Stasis (Jikanteishi)
-A forbidden spell used by Tessai along with Spatial Displacement. It is a spell that halts time in a specific area.

Spatial Displacement (Kukanten'i)
-A forbidden spell used by Tessai with Temporal Stasis to teleport a specified portion of space from one point to another, transporting even other active Kido spells.

Quincy Powers:

Reiryoku Absorbtion
-Allows the Quincy to absorb nearby spirit particles. Skilled Quincy can even absorb spirit energy.

Reiryoku Manipulation
-Allows the Quincy to manipulate the absorbed particles/energy into offensive attacks.

Quincy Final Form
-By removing their Sanrei glove, a Quincy's power will skyrocket, at the cost of losing their powers when it's done. The only way to restore the lost power is to be hit exactly 19mm to the right of the heart with a spirit arrow. A pentacle-shaped scar will form, and the powers will be restored.

-Requiring a silver tube of spirit energy, it creates a rectangular blade of spirit particles from the tube that vibrate at such a high frequency that it acts like a chainsaw, cutting through almost anything with ease.
Activation Chant: "Feel the wrath of battle and accept this sacred chalice - Sacred Bite!"

-Forms a man-sized pentacle symbol which envelops its target.
Activation Chant: "A silver rod strikes the five-fingered stone bed - Quintuple Restraining Frames!"

-Uses a silver tube of energy to create a large blast.
Activation Chant: "Tilt the goblet to the west - Emerald Grail!"

-Uses five Seele Schneiders (Silver Tube Heizen swords) to create a pentagram-shaped seal, which when activated causes a massive explosion within its borders. The Seele Schneiders function as accumulators, gathering the necessary amount of spirit particles to create the explosion. The liquid (distilled energy) inside a silver tube acts as the trigger. The preparations for the technique combined with the charging time for the Seele Schneiders make its use in battle impractical unless the user has a partner that can stall to buy time.

-Quincy version of the Shinigami Flash Step or Arrancar Sonido, and is suggested that it is actually a little faster than most Flash Steps, though this is just a generalization.
-High level technique that allows the user to control their body parts using strings of spirit energy controlled by their brain, forming lines or strings out of countless spiritrons. By using this technique, the user can control their body as one would a puppet, allowing them to move freely despite paralysis, broken limbs, or any other force that would impede normal movement. It was originally created to allow elderly Quincy to fight effectively.

Vizard Powers:

Vizard Mask
-The Vizard remains in complete control while wearing their masks, unlike Ichigo's early unstable transformations. As suggested by Aizen, the fusion of the two spiritual entities allows these Shinigami to reach levels of power far surpassing that of either Hollow or Shinigami. The Vizard use their Hollow powers to augment their existing Shinigami abilities, granting them massive increases in speed, stamina, and strength. The only known side effects to the Vizard are the specific time limits, though this can be overcome through training and every time the mask is used, the Vizard's voices echo horribly as a consequence of both their normal voice and their inner hollow's voice speaking at the same time.

Mask Shielding
-Bodily harm can seemingly be ignored while wearing their masks, as demonstrated by Ichigo's Hollow during his unwilling transformations.
Power Augmentation
-with the acquisition of the mask via the subjugation of ones inner Hollow, a Vizard gains access to a additional and separate source of power, in addition to the Shinigami powers one already possesses. The accumulation of both powers together greatly augments the powers of the Vizard beyond what a Shinigami and/or Hollow alone would be capable of.

Unspecified Group Powers:

Six Flowers of the Hibiscus Shield/Six Princess Shielding Flowers (Shun Shun Rikka)
- Orihime's spiritual power manifests itself as six fairy-like creatures. Only spiritualy aware beings can see them. They reside in her hair-clips which are shaped like six-pedaled flowers, each fairy is two points on a given clip when inactive. Through various combinations of the six fairies, Orihime has the power to reject fate by denying or undoing events in various forms. This power can be used for attack, defense, or healing (depending on the combination). Orihime's determinations directly influences the effectiveness of her powers. Feelings like doubt or worry make them weaker, while conviction makes them stronger.
Three Sacred Links Shield (Santen Kesshun)

- Orihime's defensive technique. The incantation arranges Hinagiku, Lily and Baigon into a triangle that has the ability to repel the "outer shield." A 'shield' is raised between her and her enemy, and they repel the attack she receives. Because the barrier rejects negative events, it can also function as an airbag of sorts, allowing Orihime and anyone else nearby to survive a potentially lethal fall unharmed.
Twin Sacred Return Shield (Soten Kisshun)

- Orihime's "healing" technique. The incantation summons Ayame and Shun'o to form a half-oval barrier around whatever or whomever Orihime wishes. Their ability is to repel the "inner shield." The shield placed inside means that they repel the damage within a limited area. In other words, they return a subject covered by the shield to the state that they were before taking damage. Orihime is capable of fully restoring Grimmjow's destroyed arm from nothing, to which Sosuke Aizen deduces this as "The Rejection of Events". Her ability is to limit, reject, and negate any kind of event that has happened to her target. It is an ability that returns her target to its former state no matter what has happened to them. Yasochika Iemura comments that the technique's healing speed is potentially faster than Isane Kotetsu and his own. However, it is far more powerful than "Temporal Regression" or "Spatial Regression" as it easily tramples into the horizon of events that God has decided. It is a power that trespasses into God's territory. Later, she is fully capable of resurrecting the dead. While Orihime can heal wounds quickly, it takes her longer to replenish the patient's Reiatsu. Large amounts of foreign spiritual pressure also make healing more difficult.

Solitary Sacred Cutting Shield (Koten Zanshun)

- Orihime's offensive technique. The incantation summons Tsubaki who has the ability to repel "both sides of the shield." He breaks through the enemy, puts up a shield inside, and repels the combined substance, thus splitting the enemy in two. While Tsubaki can cut through basically anything, Orihime's general dislike of combat and hesitance to use lethal force degrades the effectiveness of the technique, making him easy to counter and equally easy to injure.
Shield of Four Heavens' Resistance (Shiten Koshun)

- One of Orihime's techniques that combines both offensive and defensive properties. The incantation integrates Tsubaki into the center of her Santen Kesshun ability, creating a pyramidal shield that at the very instant of receiving an attack, disperses the resultant force as a concentrated explosion that is automatically returned along the attack's opposing trajectory.

Fullbring Powers:

Matter Soul Manipulation
-Allows Fullbring users of any kind to manipulate the properties of an item like a drink, or the ground, or water, by manipulating its "soul". Items that the Fullbringer is particularly used to can even alter forms, which come to be known as their Fullbring. Doing this allows them various skills, such as high jumps by making the ground elastic, or standing on water by making it solid.

Bringer Light (Kangen Hikari/Buringa Raito)
- High speed movement technique used solely by Fullbringers, it's comparable to the Shinigami Flash Step or Arrancar's Sonido. Tends to leave brief sparks of light around the feet momentarily when it's invoked and briefly after it's been used.
Cross of Scaffold (Kurosu obu Sukyafforudo)
-Using Fullbring, Kugo is able to transform the X-shaped pendant on his necklace into a large broadsword. The sword's handle runs through its guard, continuing on through a hollow space at the base of its blade. This part of the handle allows Kugo to attack opponents at closer ranges.

Energy Blade
-By gripping the handle near the base of his broadsword's blade, Kugo can engulf the blade with a large aura of energy. He can then swing the sword at his target, producing a massive explosion on impact.

Dollhouse (Doruhausu)
-Riruka's Fullbring gives her the ability to freely move people and objects into or out of anything that she adores or finds cute. Riruka refers to this as an ability of "love," which allows her to draw out the maximum power of anything she falls in love with. To achieve this, she generates a small, heart-shaped "pass" in her hand, which has the letter "R" on it, and then launches it at her target. Once the pass has been attached, she can transfer the target into an object with the command, "I permit you." The target is shrunk down to accommodate for the size of the object she is transferring it into. She deactivates her ability by sneezing on the object, returning the ones she placed into it to normal. Additionally, if the container affected by Dollhouse is destroyed, its contents are forcibly ejected.

Dirty Boots (Dati Butsu)
-Jackie activates her Fullbring by rubbing her boots together. Upon activation, her boots extend further up her legs, armor is generated on her shoulders and forearms, a scarf is generated around her neck, and a dark-colored hat appears on her head with a cloth hanging in front of the right side of her face.

Dirtiness-Enhanced Strength
-The strength of Dirty Boots increases as they become dirtier, regardless of whether it is from mud, blood, or any other substance. With them, Jackie is able to use physical attacks strong enough to create tremors on the ground upon striking it.
Invaders Must Die (Inveidazu Masuto Dai)
-This power is activated by his handheld video game console. Its power can be used to seal people away in a tessellated box-like structure. While sealed, the person's Reiatsu is completely cut off from the outside world. This process is referred to as "Saving". Conversely, releasing people that have been "Saved" is referred to as "Loading". The people inside are locked in another dimension and Yukio can then control the game from the game screen. This power is useful when training, as he can use the video game world to give combatants HP, simulating real life battles while eliminating the risk of death and altering environmental conditions such as the weather, gravity and time progression, as well as different types of terrain. He can create separate areas within the video game world, allowing multiple people to train without affecting each other. Yukio can only use this so long as his video game has battery power. Yukio also has the ability to put a tracker on other people to help him find that person.
Book of the End (Bukku obu ji Endo)

-Tsukishima's Fullbring manifests itself in his bookmark, which he can transform into a katana that has a bookmark-shaped tsuba. Kugo Ginjo remarks that Book of the End is a sword with high attack capability that can literally cut through anything.

Falsification of History

-Kugo surmises that Tsukishima can insert his "presence" into the pasts of people he cuts with his sword. To those affected by this power it doesn't matter whether they trust him or not. To them Tsukishima was always a part of their past. From somewhere in their lives, as family, a friend or lover, he is deeply entrenched into their personal lives.
Right Arm of the Giant (Buraso Derecha De Higante)
-He covers his right arm all the way up to the shoulder in a liquid which solidifies into a form of armor. Brazo Derecha de Gigante becomes a shield that extends from his hand to some distance beyond his forearm with the same intricate pattern as before, surrounding what appears to be Hollow-like teeth in the center and what appears to be a rose like pattern or skeletal nose and eyes near the end. He also loses the wing-like protrusion which extended from his shoulder, replaced with an hexagonal plate sitting over his shoulder. In this form, it is used for defense instead of offense (though it's still more powerful offensively than his original arm).[218] This is the true form of his right arm and its true that Sado says that "the soul of his Abuelo flows through his right arm," speaking metaphorically of his grandfather's teachings. What his abuelo taught him was to protect and that is why what dwells in his right arm is a defensive power.
One Strike of the Giant/El Directo (Eru Direkuto)
-A powerful special attack learned upon attaining the second form. The ends of Sado's shield opens up and charges up spiritual energy, appearing somewhat like the flaming exhaust from a car engine, and then he releases a huge blast of spiritual energy that he can use to augment his punches or simply as a concentrated medium to long-range attack.
Left Arm of the Devil (Buraso Isukieruda Deru Diaburo)
-He covers his left arm all the way up to the shoulder with a liquid which solidifies into a form of armor. The arm is white, with a red stripe running down the length of the center. His fingertips of red diamond shaped marks on them. A spike protrudes from the shoulder and two more resembling claws extend over his chest. This is the offensive power within him.
One Strike of the Devil/La Muerte (Ra Muerute)
-A powerful special attack. His finger tips charge in the forms of five disks of crackling spiritual energy, then he forms a fist and punches his opponent. The blow is devastating and upon contact, a huge skull-shape is created upon the surface behind the target. The power can easily defeat a Privaron Espada, and is most likely Sado's strongest attack, as it comes from the arm formed from Sado's will to attack, rather than defend.

Ichigo's Combat Pass
-Ichigo's Fullbring transforms to a solid outfit. A white armor covers his chest, arms, shoulders and feet while a stripe runs across his face. Underneath this he wears a completely black bodysuit. A short sword grows from his badge which he hangs across his back. This form also changes the markings on his badge.

Energy Blast

-Using his first Fullbring, Ichigo is capable of unleashing spinning, propeller-like blasts of black spiritual energy. Ichigo compared the feeling of using these blasts to that of using Getsuga Tensho. However, the attack is flawed. The blast's power is inconsistent, as it can have anywhere from three to six blades on it. If fired in succession, the number of blades decreases, with the attack becoming more fragile with each one it loses. If the attack has anything less than three blades, it can be shattered with ease. Ichigo and Jackie Tristan both came to the conclusion that if he fires three shots in row, he leaves himself wide open to attack.
Time Tells No Lies (Taimu Teruzu No Raizu)
- This power works by allowing Giriko Kutsuzawa to set "timers," upon things and beings to which they are attached. These timers are linked to specific conditions that Giriko himself can set. But once the time period is established, however, not even Giriko himself can deactivate his Fullbring. If someone was brought out of the area before the prerequisite time period ends, then all people inside the area, and the area itself, would perish in the flames of time.
Jackpot Knuckle (Jakkupotto Nakkuru)
- Moe Shishigawara's Fullbring is focused through a brass knuckle on his right hand. The knuckle has a pattern of three sevens in a row. By having anything come into contact with it, he is able to manipulate the probability of that and hit a jackpot. By punching Kugo Ginjo's guard, he hit the jackpot and broke the handle.
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